In this lesson, we evaluate the undesirable animation experience called overshoot and demonstrate the workflow to alleviate it. Overshoot occurs when creating keyframes to define a camera path, and the interpolated path creates unexpected playback results. We’ll break down how to recognize when an overshoot happens and how to get control back of the camera to refine the desired path. Once you learn how to recognize an overshoot, the workflow to fix these issues will improve your overall animation authoring experience.
In this short video, you will learn how to:
• Create a short camera fly through.
• Fix unexpected camera interpolation called overshoot.
• Update your keyframes to further edit your camera path.
After watching this lesson, you might be interested in other lessons in the series that cover additional animation techniques.
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